000 02173cam a22004098i 4500
001 1024088962
003 OSt
005 20230228135738.0
008 180410t20182019mnua j 6b 000 0 eng c
010 _a 2018015965
020 _a9781496577436
_qhardcover
020 _a1496577434
_qhardcover
020 _a9781496577474
_qpaperback
020 _a1496577477
_qpaperback
035 _a(OCoLC)1024088962
_z(OCoLC)1024093658
040 _aNJQ/DLC
_beng
_erda
_cDLC
_dOCLCO
_dOCLCQ
_dOCLCF
_dTXCOT
_dSINLB
_dGK8
_dTXGHP
_dNE0
_dOCLCQ
_dOCLCO
_dSO$
050 0 0 _aQA268
_b.M555 2018
082 0 4 _a003/.54
_223
100 1 _aMiller, Shannon
_q(Shannon McClintock),
_eauthor.
245 1 2 _aA coding mission /
_cwritten by Shannon McClintock Miller and Blake Hoena ; illustrated by Alan Brown.
264 1 _aNorth Mankato, Minnesota :
_bStone Arch Books, a Capstone imprint,
_c[2018]
264 4 _c©2019.
300 _a32 pages :
_bcolor illustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent.
490 0 _aAdventures in makerspace.
500 _a"A 4D book."
504 _aIncludes bibliographical references.
520 _a"When you have a problem, where can you go for answers? The library! When Codie and her friends join Ms. Gillian, the Specialist, on another Adventure in Makerspace, they find themselves lost in a maze, with a monster just around the corner! Can they code their way out? Join them to complete Mission: Coding! This graphic novel includes fun bonus features such as a theme song and author interview available through the free Capstone 4D app. A great way to add augmented reality to your reading experience!"--Provided by publisher.
521 1 _aAges 8-10.
650 0 _aCoding theory
_vJuvenile literature.
650 0 _aLabyrinths
_vJuvenile literature.
650 0 _aMakerspaces
_vJuvenile literature.
700 1 _aHoena, B. A.,
_eauthor.
700 1 _aBrown, Alan
_c(Illustrator),
_eillustrator.
776 0 8 _iOnline version:
_aMiller, Shannon (Shannon McClintock).
_tCoding mission.
_dNorth Mankato, Minnesota : Stone Arch Books, a Capstone imprint, [2018]
_z9781496577511
_w(DLC) 2018017639.
942 _2ddc
_hGRAPHIC
_cBK
_eL_JU
999 _c62673
_d62673