Coding games from Scratch / by Rachel Ziter.
Material type:
TextSeries: 4D, an augmented reading experience | Ziter, Rachel. Code it yourself ; Publisher: North Mankato, Minnesota : Capstone Press, [2019]Description: 48 pages : color illustrations ; 29 cmISBN: - 9781515766582 (hardcover)
- 1515766586 (hardcover)
- 9781543536119 (pbk.)
- 1543536115 (pbk.)
- Scratch (Computer program language) -- Juvenile literature
- Computer games -- Programming -- Juvenile literature
- Computer programming -- Juvenile literature
- Microcomputers -- Programming -- Juvenile literature
- Scratch (Computer program language)
- Computer games -- Programming
- Computer programming
- Microcomputers -- Programming
- Computer games -- Programming
- Computer programming
- Microcomputers -- Programming
- Scratch (Computer program language)
- 794.8/1525 23
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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Riverfield Country Day School Non-fiction | Non-fiction Collection | 794 Video Games (Browse shelf(Opens below)) | Available | RCDS95010072 |
Browsing Riverfield Country Day School shelves, Shelving location: Non-fiction, Collection: Non-fiction Collection Close shelf browser (Hides shelf browser)
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| 794 Video Games Minecraft master builder | 794 Video Games Minecraft : | 794 Video Games Minecraft Master Builder. Mega Metropolis / | 794 Video Games Coding games from Scratch / | 794 Video Games System overload : | 794 Video Games Making music from Scratch : an augmented reading experience / | 794 Video Games Minecraft Master Builder. Mega Metropolis / |
Includes bibliographical references and index.
Introduction -- Make Your Own Games -- Coding Extras.
Learn the basics of coding using Scratch by focusing on simple coding techniques and language. This visual, hands-on guide will teach junior makerspace users how to recreate stories, make their stories, create presentations, and construct unique quizzes, all using Scratch. Download the Capstone 4D app to access video tutorials, tips, and bonus projects for an augmented reality experience that extends learning beyond the printed page--
Ages 8-10.
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